def update(self, dt): self.position += self.velocity * dt
def draw(self): # Draw the bone's 3D model # ... Undertale 3d Boss Battles Script Pastebin
# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack() def update(self, dt): self
def draw(self): # Draw Sans's 3D model # ... Undertale 3d Boss Battles Script Pastebin
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL)