Opengl Es 31 Android Top //top\\ -
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { GLES30.glViewport(0, 0, width, height); } } This code creates an OpenGL ES 3.1 context, renders a triangle, and uses shaders to control the graphics rendering process.
import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix; opengl es 31 android top
@Override public void onDrawFrame(GL10 gl) { GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT); @Override public void onSurfaceChanged(GL10 gl
int vertexBuffer = GLES30.glGenBuffers(1); GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, vertexBuffer); GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, vertices.length * 4, vertices, GLES30.GL_STATIC_DRAW); int height) { GLES30.glViewport(0