Hands On Projects For The Linux Graphics Subsystem

Next, we will create a DRM device, which represents a graphics device, such as a graphics card.

drm_device_set_name(dev, "DRM Device");

#include <linux/module.h> #include <linux/init.h> #include <linux/fb.h>

static struct fb_info *simple_driver_probe(struct platform_device *pdev)

To start, we need to understand the basics of DRM, including its architecture and APIs.

printk(KERN_INFO "Simple graphics driver probing\n"); return NULL;

static struct platform_driver simple_driver = .probe = simple_driver_probe, .remove = simple_driver_exit, .driver = .name = "simple-graphics-driver", .owner = THIS_MODULE, , ;

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