In an interview with Gamasutra, Delgado revealed that the game's art style was developed through a process of experimentation and iteration. The studio began by creating a series of watercolor-inspired concept art pieces, which were then used as a starting point for the game's environments and characters.
The game's protagonist, Gris, is a young girl who navigates a world filled with mysterious creatures, ancient ruins, and eerie environments. As she explores this world, players are treated to a kaleidoscope of colors, from the soft pinks and blues of the game's early environments to the vibrant oranges and yellows of its later areas. gris artbook pdf 2021
The artbook provides a fascinating glimpse into the creative process behind Gris, showcasing the game's early concept art, storyboards, and prototype designs. It also features interviews with the development team, offering insights into the game's design philosophy, artistic inspirations, and technical challenges. In an interview with Gamasutra, Delgado revealed that
The team used a combination of digital and traditional media to create the game's visuals, including 3D modeling, texture painting, and hand-drawn animation. Delgado noted that the studio's goal was to create a game that felt "handmade," with a tactile quality that would evoke the feeling of exploring a physical, hand-crafted world. As she explores this world, players are treated
While I couldn't find a specific Gris artbook PDF released in 2021, the game's official artbook, "Gris: The Art of a Journey," was published in 2019. This 160-page book features concept art, character designs, and environment artwork from the game, as well as commentary from the development team.