private void HandleEvents() { // Handle user input and other events }

using System;

private void Update() { // Update game logic and state }

// Update game state Update();

class GameLoop { private bool isRunning;

// Render game Render(); } }

public void Run() { while (isRunning) { // Handle events HandleEvents();

Cb Games Dev Work ✦ Limited

private void HandleEvents() { // Handle user input and other events }

using System;

private void Update() { // Update game logic and state } cb games dev

// Update game state Update();

class GameLoop { private bool isRunning; private void HandleEvents() { // Handle user input

// Render game Render(); } }

public void Run() { while (isRunning) { // Handle events HandleEvents(); class GameLoop { private bool isRunning